Smash Up: Episode 19 (Jan. 20-24)

After a couple of somewhat slow weeks, the daily updates for Super Smash Bros for Wii U and 3DS have kicked it back into high-gear this past week.  A new mechanic, a hint at a campaign, and an interesting rumor highlight a very eventful week detailed below.

stage
January 20: Campaign?

The week kicked off with a screenshot suggesting a single-player campaign mode.  Masahiro Sakarai has stated in the past that the new games will not include storylines like Brawl did and reiterated such with the release of this image.  While a story mode is out, that doesn’t rule out a non-narrative campaign like Melee featured and that seems to have been confirmed with this image.  The reason Sakarai decided against a storyline is because the cutscenes were posted on Youtube and wants to focus development on gameplay itself.  I actually think this is a good strategy as A) the gameplay is where the real fun in the series lies and B) the story in Brawl was pretty bad and I was never that concerned with seeing a follow-up.

rosalinaside
January 21: Luma Control

The picture depicts Rosalina’s Luma Shot attack.  More importantly, we were given more information on how the dynamics of these two characters work.  The Luma will follow alongside Rosalina by default, similar to the Ice Climbers in previous games, but can also be controlled remotely from a distance.

ledgegrab
January 22: Ledge Tactics

Ledge-guarding has always been an important advanced technique in the Super Smash Bros series and some major changes are being made to how it works in the new installments.  Players will be able trump one another’s edge grabs as pictured above.  In an extended statement made by Masahiro Sakarai on Miiverse, it was revealed that “air time and accumulated damage will determine your period of invincibility while hanging on an edge.  Grab controls will no longer be affected by whether you have above or below 100% damage.”  This will be a very significant change to competitive play and I can’t wait to see it in action.

viridi
January 23: The Goddess of Nature

Viridi, a major character in Kid Icarus: Uprising, was revealed to be a part of the Reset Bomb Forest stage.  It’s unknown whether she will effect the match or simply appear in the background.  This also indicates that Viridi will not be joining the roster in the new games.

conductor
January 24: Alfonzo Stand-In

On the Spirit Tracks stage, a conductor Toon Link typically drives the train.  However, if Toon Link is being played in a match on this stage, the conductor will instead be Alfonzo, who served as Link’s mentor in The Legend of Zelda: Spirit Tracks.  It’s a nice little touch that shows the development team’s attention to detail.

Palutena
Character Prediction of the Week: Palutena

A couple of supposedly leaked images of Palutena from the Kid Icarus series being made a playable character hit the internet this past week.  While the images look convincing, I’m inclined to call them a hoax just as a general rule of the internet.  Still, let’s talk about her actual odds.  Given the Sakarai was the lead designer on the recent Kid Icarus: Uprising, it wouldn’t be that shocking to see a second character from the series featured on Smash’s roster.  With Viridi disconfirmed for the roster this week, Palutena is easily the likeliest contender having been given a much larger role in Uprising than the simple damsel-in-distress trope she filled in the original NES game.  She’s still limited in what could be used to create a moveset, but HAL Labs has done more with less.

Verdict: Likely

This was certainly an interesting week for Smash and let’s hope next week is even better.  If you have a character you want to hear the odds for, leave a comment below and check back next.

Nick Connor

I'm an English major and History minor at UW-Parkside. I'm a big fan of Mega Man, Deus Ex, Okami, Civilization, Kingdom Hearts, and Team Fortress 2.

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