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DeconstructionCraft 12

On December 6, 2012 by P.M. Gleason

Taking a Narrative Stroll down the road less traveled. P.M. GleasonMore Posts - Website

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DeconstructionCraft #11

On November 21, 2012 by P.M. Gleason

Griefing: The Other Meta-Meat. P.M. GleasonMore Posts - Website

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DeconstructionCraft #10

On November 7, 2012 by P.M. Gleason

Who cares about the election when we can talk about video game genres? P.M. GleasonMore Posts - Website

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DeconstructionCraft #8

On October 31, 2012 by P.M. Gleason

Games to strike the fear into you for Halloween.   P.M. GleasonMore Posts - Website

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DeconstructionCraft #7

On October 25, 2012 by P.M. Gleason

Hook, line, and lightsabers: The first hour of a game. P.M. GleasonMore Posts - Website

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DeconstructionCraft #6

On October 17, 2012 by P.M. Gleason

Some players just want to blow stuff up. Perhaps they have a point. P.M. GleasonMore Posts - Website

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DeconstructionCraft #5

On October 11, 2012 by P.M. Gleason

The basic elements of tension in games. And aliens. P.M. GleasonMore Posts - Website

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DeconstructionCraft #4

On October 3, 2012 by P.M. Gleason

        The meta/physical future of gaming. P.M. GleasonMore Posts - Website

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DeconstructionCraft #3: End Gamers

On September 27, 2012 by P.M. Gleason

End game: The never-ending non-story. P.M. GleasonMore Posts - Website

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DeconstructionCraft #2: Choiceless Choices

On September 19, 2012 by P.M. Gleason

If a choice made in a video game has no impact on gameplay or the game world, does it matter? P.M. GleasonMore Posts - Website

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