d20

Reality is a Harsh Mistress #11: a Primer, part 1

On October 4, 2012 by Aaron Schalk

This week Reality is a Harsh Mistress starts a new mini series detailing some of the many options available for pen and paper games. This week focuses on a few of the more popular game lines out right now.

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bioshock-movie

Reality is a Harsh Mistress #5 “What is the definition of insanity? I can’t seem to remember…”

On March 29, 2012 by Aaron Schalk

Last week, as I was doing research for the NextLevel podcast, I came upon this article from the website The Playlist about the perennially in limbo Bioshock movie losing yet another director. This...

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d20

Reality is a Harsh Mistress 2

On March 2, 2012 by Aaron Schalk

Last week I wrote an opinion piece decrying what I saw as the primacy of choice (and the ability to change the game world) over storytelling in modern video game RPGs. I see this as a sort of decay of strong narratives and well developed characters (and relationships between characters) so that the player can be given the illusion of truly having a significant impact on the game world. Part of my problem with this trend is that I see it demolishing what computer and console RPGs can do so well, which is tell a well scripted, well written, highly conceptual narrative with good visuals and interesting mechanics.

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