I’ve been thinking about competitive gaming a lot recently. Ever since Wizards of the Coast stopped producing their Star Wars Miniatures (Minis) game back […]
This week I was enticed (yet again) by a Steam sale to buy games that I had been looking at for a while but wasn’t sure were worth their full cost. This time I ended up with a five pack of indie adventure and puzzle games, including Machinarium, Gemeni Rue and Jolly Rover. Machinarium in particular was a game that I had been looking at since it was released, mostly because of its beautiful aesthetic, but also because I have an affinity for classic adventure games. Adventure games have been undergoing a resurgence in the last few years, mostly fueled by the indie game scene and their (relatively) low cost to make. That, coupled with a platform like Steam that allows access to a massive consumer base with little cost, seems to be the magic formula for the resurrection of this niche genre.
Bioware had the chance to silence critics (myself included) who felt that the choices offered in Mass Effect, a game series touted as being all about choice, were essentially illusory. They had a chance to aggregate all of those decisions made over the course of three games, all of those little flags that we had set over the years as we wandered all over the galaxy as Commander Shepard forging alliances and blowing up (or seducing) aliens into one mind bending experience that ties everything together, ends it on a thematically appropriate note, and serves as the prototype for narrative driven, heavily RPG influenced games for years to come. Instead, we got a choice between red, blue, and green, essentially proving my point. This ending left many fans seeing only red.