Have you ever gone to a big game store for the first time, opened the door, and just stared at the sheer amount of games […]
Bioware had the chance to silence critics (myself included) who felt that the choices offered in Mass Effect, a game series touted as being all about choice, were essentially illusory. They had a chance to aggregate all of those decisions made over the course of three games, all of those little flags that we had set over the years as we wandered all over the galaxy as Commander Shepard forging alliances and blowing up (or seducing) aliens into one mind bending experience that ties everything together, ends it on a thematically appropriate note, and serves as the prototype for narrative driven, heavily RPG influenced games for years to come. Instead, we got a choice between red, blue, and green, essentially proving my point. This ending left many fans seeing only red.
Having played the original Shogun: Total War back in 2000, I was excited to see that Creative Assembly was coming out with a new, standalone expansion for Shogun 2. I had never played Shogun 2 or any of the other Total War games and wanted to see just how much of a “standalone” Fall of the Samurai really was.