What purpose could video games ever serve?
Bioware had the chance to silence critics (myself included) who felt that the choices offered in Mass Effect, a game series touted as being all about choice, were essentially illusory. They had a chance to aggregate all of those decisions made over the course of three games, all of those little flags that we had set over the years as we wandered all over the galaxy as Commander Shepard forging alliances and blowing up (or seducing) aliens into one mind bending experience that ties everything together, ends it on a thematically appropriate note, and serves as the prototype for narrative driven, heavily RPG influenced games for years to come. Instead, we got a choice between red, blue, and green, essentially proving my point. This ending left many fans seeing only red.