{"id":211,"date":"2022-11-04T18:00:00","date_gmt":"2022-11-04T23:00:00","guid":{"rendered":"https:\/\/nlgo.net\/?p=211"},"modified":"2022-11-03T10:36:28","modified_gmt":"2022-11-03T15:36:28","slug":"fallout-76-shaky-lift-steady-flight","status":"publish","type":"post","link":"https:\/\/nlgo.net\/?p=211","title":{"rendered":"Fallout 76: Shaky lift, steady flight"},"content":{"rendered":"\n<p><em>Fallout 76 <\/em>was created by Bethesda Softworks on November 14th, 2018. It was officially announced at E3 2018 on June 10th, and was definitely hyped up when it was announced. Todd Howard, director and producer of Bethesda Softworks, claimed that the game was &#8220;four times the size of Fallout 4&#8221;, &#8220;Sixteen times the detail&#8221;, and &#8220;you&#8217;ll have choices where you&#8217;ll decide the heroes and you&#8217;ll decide the villains&#8221;. However, when the game launched, it bombed in critical and audience appeal, labelling the game as a buggy mess, monotonous in inventory management, and extremely boring. I can definitely attest to this, as I pre-ordered the game back in 2018, and couldn&#8217;t even do their promotion of &#8220;playing the game 2 days early if you pre-order&#8221; due to the bugginess and the servers deleting my save. It felt empty with no NPCs outside of robots. It felt infuriating with the constant bugs that plagued the game. I quit after a week of playing the game. However, in April of 2020, they added a huge free expansion pack labeled &#8220;Wastelanders&#8221; that added a plethora of human NPCs and factions, and when I played it then, the game was a blast and felt like the world had a purpose other than being a sandbox. I actually completed the new Wastelanders expansion storyline and met some memorable characters. Now, with the new Pitt expansion pack released a month ago, allowing the ability for players to enter the raider infested city of Pittsburgh, let&#8217;s find out if the most infamous Fallout game is still deserving of the title as one of the worst Fallout games out there.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Fallout 76 was created by Bethesda Softworks on November 14th, 2018. It was officially announced at E3 2018 on June 10th, and was definitely hyped up when it was announced. Todd Howard, director and producer of Bethesda Softworks, claimed that the game was &#8220;four times the size of Fallout 4&#8221;, &#8220;Sixteen times the detail&#8221;, and [&hellip;]<\/p>\n","protected":false},"author":9,"featured_media":219,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[5,1,3],"tags":[],"_links":{"self":[{"href":"https:\/\/nlgo.net\/index.php?rest_route=\/wp\/v2\/posts\/211"}],"collection":[{"href":"https:\/\/nlgo.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/nlgo.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/nlgo.net\/index.php?rest_route=\/wp\/v2\/users\/9"}],"replies":[{"embeddable":true,"href":"https:\/\/nlgo.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=211"}],"version-history":[{"count":3,"href":"https:\/\/nlgo.net\/index.php?rest_route=\/wp\/v2\/posts\/211\/revisions"}],"predecessor-version":[{"id":246,"href":"https:\/\/nlgo.net\/index.php?rest_route=\/wp\/v2\/posts\/211\/revisions\/246"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/nlgo.net\/index.php?rest_route=\/wp\/v2\/media\/219"}],"wp:attachment":[{"href":"https:\/\/nlgo.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=211"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/nlgo.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=211"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/nlgo.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=211"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}